Seems like a totally absurd headline but please be patient and read until I dive into the details.
The headline could also be “The Union of the Web”. Because this actually is the core of the things that had been bugging my mind for a long time.
For the last 6 months in all the meetings I attended there was a continuous and growing demand for a “facebook” usage. Conscious? No! Based on solid and brand targeted research? No! Based on the facts acquired by listening to the movements of our target audience on web? Nope!
The answer is simple. “If I am there, my friends are there… Everybody is there… So I presume my target audience is also there!”
Is it true? Well… Could be…
BUT is it right to be stuck in the digital alone? Why do we keep falling into the “digital” pitfall everytime we mention “Social Media”? Do our target audience, or far better, do the people of the earth live “only” a life on social media? Hell NO! They have a “real” life, job, friends, social networks, entertainment, feelings, hobbies.
“Digital” Social Media is a part (a good part) of the “Media Free / Integrated User Experience”.
So why don’t we start with designing the experience “as a whole”?
Each brand used to have its own playground, its own category spending share. Today the picture is different. A car company can easily challenge a notebook SMB market with its down payment amount, conveying the message “why buy a notebook, when you can buy a car with the same amount?”. The examples can be increased… A cinema ticket competing against a low cost RTW product, ice-cream competing with snacks, snacks competing with refreshments, small-scale electronics competing with friday night entertainment/concerts…
The consumer wants the best, with the lowest cost… And with the same or more satisfaction they can get from another product on their list with the same wallet share. So the big question is… Can I make it only through digital social media? To a point yes but the problem is “actual” purchase is currently concentrated at off-line POP (at least for the majority of our country).
Thus the need for a total experience design comes into the picture.
1. Discovering the right consumer touch points in on & off-line (using SoMe as a research platform, i.e. by listening to the people / trends / needs / feelings)
2. Determining the optimum number of touch points – with the optimum ROI within our budget – based on this research.
3. Creating a brand eco-system that will enable a smooth flow of the user experience.
4. Designing well placed escape-pod points for enlarging the population of the eco system inhabitants to grow the “buzz”.
5. Placing measurement and tweak points to monitor the overall activity and adjust the flow of the system.
This as a whole gives us the big picture and a clear definition of necessary procedures to reach our goals. Once we design the experience and the eco system, then we come to the micro-planning, which is determination of the platforms / exact names of touch points. The rest is another crucial phase where while we design “how we say”, we start to design “what we say”. Here comes the creative concept and brand visual/verbal rules into the picture.
When I first started my career 21 years ago, the “daily cycle” of the consumer was the most important thing and it still is. I believe in 365 days rather then 360 degrees.
There is huge flock of brands trying to be noticed by the consumer. Do we have to draw attention with the things that I say or do I have to say something interesting on a totally relevant series of on & off-line platforms with a propensity to be sustainable?